Vocal control of a radio-controlled car

  • Authors:
  • Adam J. Sporka;Pavel Slavík

  • Affiliations:
  • University of Trento and Czech Technical University in Prague;Czech Technical University in Prague

  • Venue:
  • ACM SIGACCESS Accessibility and Computing
  • Year:
  • 2008

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Abstract

Increasing participation of the community of computer users with special needs in computer entertainment brings about the need for understanding the benefits and drawbacks of different assistive input techniques and devices that can be used for controlling the entertainment experience. Especially challenging is the support of the control of the arcade games, such as Tetris [7] or Breakout [2], where while only a limited number of game commands is required, the users must issue these in a rapid response to the evolving gameplay -- and many assistive devices are unable to cope with this problem. A promising set of techniques is provided by employing the voice as an input device.