The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Voice as sound: using non-verbal voice input for interactive control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Does time heal?: a longitudinal study of usability
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
The vocal joystick:: evaluation of voice-based cursor control techniques
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Non-speech input and speech recognition for real-time control of computer games
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Accessibility research at the Czech Technical University
ACM SIGACCESS Accessibility and Computing
Vocal control of a radio-controlled car
ACM SIGACCESS Accessibility and Computing
Voice art: a novel mode for creating visual art
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Hands free mouse: comparative study on mouse clicks controlled by humming
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Visual feedback of acoustic data for speech therapy: model and design parameters
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Desktop access with non-verbal sound input
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
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This paper reports a longitudinal study of a non-speech input-controlled continuous cursor control system: Whistling User Interface (U3I). This study combines quantitative (target acquisition tasks, subjective ratings and a simple reaction time test) and qualitative (interview) methods to arrive at a more nuanced understanding novice users. experience over time. The progress of training of ten participants has been observed. The study shows that the performance improved over time and plateaued on day four of the five days of the study.