Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
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The design of an application to monitor, analyze and report individual water consumption within a household is introduced. An interface design incorporating just-in-time feedback, positive and negative reinforcement, ecological contextualization, and social validation is used to promote behavior change. Reducing water consumption behavior in the shower is targeted, as it is the leading source of discretionary indoor water use in a typical home. In both in-shower and out-of-shower scenarios, interface designs aim to address user needs for information, context, control, reward, and convenience to reduce water consumption.