Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Detecting water waste activities for water-efficient living
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Family interaction for responsible natural resource consumption
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Ghost hunter: parents and children playing together to learn about energy consumption
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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This design case presents and discusses the Shower Calendar, a "persuasive" concept for reducing the con-sumption of water for showering. It starts from a dis-cussion of different types of feedback employed by earlier design cases. Based on this, we designed the Calendar concept as an ambient, persistent and indi-vidualized feedback. A field study with two families (6 individuals) revealed that the Calendar fosters goal setting, comparison, competition, and communication. In addition, quantitative data showed one family to have been more successful in translating the Calendar's offer into actual behavior change, i.e., saving water. This highlights that change is not achieved by the product itself (as in automation or regulation), but by the people involved.