Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Prominence-interpretation theory: explaining how people assess credibility online
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting gardeners to plan domestic watering: a case study of designing an 'everyday simulation'
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
EZ phone: persuading mobile users to conserve energy
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Proceedings of the 4th International Conference on Persuasive Technology
"show-me": water consumption at a glance to promote water conservation in the shower
Proceedings of the 4th International Conference on Persuasive Technology
10 uses of texting to improve health
Proceedings of the 4th International Conference on Persuasive Technology
The Behavior Grid: 35 ways behavior can change
Proceedings of the 4th International Conference on Persuasive Technology
SmartGardenWatering: experiences of using a garden watering simulation
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Promoting pro-environmental behaviour: a tale of two systems
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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We report a design investigation that seeks to help people to conserve water in their homes through the use of mobile technology. To persuade people to use water more wisely, one approach is to give them tailored information about their water use and about other people's usage. Investigating this approach, a mobile application was implemented to explore the role of three different sources of information (weather, expert's advice and community information). Based on the evaluation, several themes for designing mobile technology for gardeners were identified. Findings from the study show that gardeners want more tailored messages from the system, and advice should come from more than one source of information, to have a greater opportunity to persuade.