Using mobile phones for promoting water conservation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Successful persuasive technology for behavior reduction: mapping to fogg’s gray behavior grid
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Selecting effective means to any end: futures and ethics of persuasion profiling
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Human behavior understanding for inducing behavioral change: application perspectives
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
A research framework for playful persuasion based on psychological needs and bodily interaction
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Persuasion knowledge toolkit: requirements gathering with designer
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 4th Information Interaction in Context Symposium
Promoting pro-environmental behaviour: a tale of two systems
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
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This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimensions. To demonstrate the analytical potential for the Behavior Grid, this paper maps behavior goals from Facebook onto the framework, revealing potential patterns of intent. To show the potential for designers of persuasive technology, this paper uses the Behavior Grid to show what types of behavior change might most easily be achieved through mobile technology. The Behavior Grid needs further development, but this early version can still be useful for designers and researchers in thinking more clearly about behavior change and persuasive technology.