Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Smart-Media Design Process with Scenario Based Modeling
SAINT-W '04 Proceedings of the 2004 Symposium on Applications and the Internet-Workshops (SAINT 2004 Workshops)
Value-driven design for "infosuasive" web applications
Proceedings of the 17th international conference on World Wide Web
Influencing interaction: development of the design with intent method
Proceedings of the 4th International Conference on Persuasive Technology
The Behavior Grid: 35 ways behavior can change
Proceedings of the 4th International Conference on Persuasive Technology
U-FADE: A Unified Approach To Persuasive Systems Development
International Journal of Conceptual Structures and Smart Applications
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Persuasion has played an important role in human life since it began. In the early 1990s a new approach called persuasive design was introduced into the HCI field. Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive applications for changing people's attitudes and behaviours. However, the field remains very young, with the transfer of persuasion knowledge to interaction designers particularly limited. This paper presents work towards the design of a toolkit to make this knowledge more accessible to designers during the design lifecycle. The paper introduces our work towards a "Persuasion Knowledge Toolkit" (PToolkit). We present the key body of work undertaken so far; the generation of requirements for such a toolkit and our exploration of the challenges in making rich bodies of literature around topics such as persuasion accessible to designers.