Proceedings of the second Nordic conference on Human-computer interaction
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasion as an ingredient of societal interfaces
interactions - Societal interfaces: solving problems, affecting change
iParrot: towards designing a persuasive agent for energy conservation
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Persuasive appliances: goal priming and behavioral response to product-integrated energy feedback
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using mobile phones for promoting water conservation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Mobile persuasion is using a mobile device to motivate people to change their behavior in a positive way. Thus there is the potential in investigating how mobile technology could motivate people to change their behavior towards energy use in a home setting. In this paper we report a pilot study that was conducted to determine which of three visualization media (text, audio, multimedia) on a mobile device (EZ Phone: Energy Zaving Phone) can be the most effective in persuading users to conserve energy in a home setting. The design of the device was presented in the form of a video prototype. The study was carried out as a between subjects design with the type of medium the independent variable and persuasion was measured in the form of subjective perception. Our results show that text (SMS) is perceived to be the most persuading and Multimedia Message Service (MMS) the least persuading. We also present our thoughts on the implications to design and future development of our ongoing research on mobile persuasion.