Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart sinks: real-world opportunities for context-aware interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Using water as interface media in VR applications
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Controllable water particle display
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Emerging technologies
Eavesdripping: water as physical display
ACM SIGGRAPH 2006 Sketches
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
We describe an interface for places where people use water, such as the kitchen, toilet, or bathroom. We developed a prototype that can be operated by users by tangibly interacting with water. It enables image files and movie files to be browsed by projecting the images onto water, it plays music files with album jacket images, and it reads out information from the Internet using speech-synthesis technology. We also describe a demonstration of how users can access their media files by tangibly interacting with water, which is different from conventional way such as pressing buttons on a remote control.