The diary study: a workplace-oriented research tool to guide laboratory efforts
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Providing architectural support for building context-aware applications
Providing architectural support for building context-aware applications
Visualizing health: imagery in diabetes education
Proceedings of the 2003 conference on Designing for user experiences
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
MyLifeBits: a personal database for everything
Communications of the ACM - Personal information management
Investigating health management practices of individuals with diabetes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mycrocosm: Visual Microblogging
HICSS '09 Proceedings of the 42nd Hawaii International Conference on System Sciences
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections of everyday activities in spending data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing the Affective Diary
Personal and Ubiquitous Computing
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Personal informatics & context: Using context to reveal factors that affect behavior
Journal of Ambient Intelligence and Smart Environments
Complex activity recognition using context-driven activity theory and activity signatures
ACM Transactions on Computer-Human Interaction (TOCHI)
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There are many physical activity awareness systems available in today's market. These systems show physical activity information (e.g., step counts, energy expenditure, heart rate) which is sufficient for many self-knowledge needs, but information about the factors that affect physical activity may be needed for deeper self-reflection and increased self-knowledge. We explored the use of contextual information, such as events, places, and people, to support reflection on the factors that affect physical activity. We present three findings from our studies. First, users make associations between physical activity and contextual information that help them become aware of factors that affect their physical activity. Second, reflecting on physical activity and context can increase people's awareness of opportunities for physical activity. Lastly, automated tracking of physical activity and contextual information benefits long-term reflection, but may have detrimental effects on immediate awareness.