Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Understanding my data, myself: supporting self-reflection with ubicomp technologies
Proceedings of the 13th international conference on Ubiquitous computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
WalkMinder: encouraging an active lifestyle using mobile phone interruptions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Designing interactive technology for skateboarding
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this note, we describe Spark, an informative art display that visualizes physical activity using abstract art. We present results from five deployments, lasting two to three weeks, that suggest that while graph visualizations are useful for information seeking, abstract visualizations are preferred for display purposes. Our results show that informative art is an appropriate way to visualize physical activity, and can be used in addition to graphs to increase enjoyment and engagement with physical activity displays.