Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Lifestreams: a storage model for personal data
ACM SIGMOD Record
A context-aware experience sampling tool
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Visualizing health: imagery in diabetes education
Proceedings of the 2003 conference on Designing for user experiences
MyLifeBits: a personal database for everything
Communications of the ACM - Personal information management
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Mobile phones assisting with health self-care: a diabetes case study
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Artistically conveying peripheral information with the InfoCanvas
Proceedings of the Working Conference on Advanced Visual Interfaces
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pensieve: supporting everyday reminiscence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SenseCam: a retrospective memory aid
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Personal informatics & context: Using context to reveal factors that affect behavior
Journal of Ambient Intelligence and Smart Environments
Persuasion and reflective learning: closing the feedback loop
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Sense and sensibility in a pervasive world
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
A spark of activity: exploring informative art as visualization for physical activity
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Understanding user requirements in take-home diabetes management technologies
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
"Everybody knows what you're doing": a critical design approach to personal informatics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spotz: a location-based approach to self-awareness
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Understanding challenges and opportunities of preventive blood pressure self-monitoring at home
Proceedings of the 31st European Conference on Cognitive Ergonomics
ACM Transactions on Computer-Human Interaction (TOCHI)
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
What health topics older adults want to track: a participatory design study
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Personal informatics in chronic illness management
Proceedings of Graphics Interface 2013
Lifestyle stories: correlating user information through a story-inspired paradigm
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Curiosity to cupboard: self reported disengagement with energy use feedback over time
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Foundations for infrastructure and interfaces to support user control in long-term user modelling
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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We live in a world where many kinds of data about us can be collected and more will be collected as Ubicomp technologies mature. People reflect on this data using different tools for personal informatics. However, current tools do not have sufficient understanding of users' self-reflection needs to appropriately leverage Ubicomp technologies. To design tools that effectively assist self-reflection, we need to comprehensively understand what kinds of questions people have about their data, why they ask these questions, how they answer them with current tools, and what kinds of problems they encounter. To explore this, we conducted interviews with people who use various kinds of tools for personal informatics. We found six kinds of questions that people asked about their data. We also found that certain kinds of questions are more important at certain times, which we call phases. We identified two phases of reflection: Discovery and Maintenance. We discuss the kinds of questions and the phases in detail and identify features that should be supported in personal informatics tools for which Ubicomp technologies can play an important role.