MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Echoes from the past: how technology mediated reflection improves well-being
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting self-experimentation of behavior change strategies
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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There is an ongoing search for theoretical foundations and design principles for interactive systems that support healthy behavior change. In this work-in-progress, we present several behavior change strategies that are currently used in effective health self-management interventions. We then discuss how these strategies can be used in applications that support behavior change in the healthwellness domain.