Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Technology as Experience
Design decisions in the RideNow project
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Toward Intelligent Transportation Systems for the 2008 Olympics
IEEE Intelligent Systems
CarLoop: leveraging common ground to develop long-term carpools
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Environmental sustainability and interaction
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influencing interaction: development of the design with intent method
Proceedings of the 4th International Conference on Persuasive Technology
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
An opportunistic client user interface to support centralized ride share planning
Proceedings of the 21st ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
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Solo driving is the number one commuting choice for a majority of the people in the United States despite its high costs, stressful traffic congestions, and impact on environment. Existing industry attempting to bring alternative transportation choices, fall short reaching critical mass to survive. In this work, we focus both on the issues of solo driving and why industry might be falling short understanding the dynamics of commuting preferences. We followed an innovative experience design framework to shape our user centered design processes and identified the underlying dynamics of flexibility, cost and personal preference as three driving themes affecting people's commuting choices. We have then designed and evaluated a concept design for an interactive system that manifested these themes, and reported our findings and design implications on how to facilitate behavioral change through design. Our primary finding is that people's flexibility preferences change when a system offers them concrete scenarios.