UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Let's play!: mobile health games for adults
Proceedings of the 12th ACM international conference on Ubiquitous computing
LIBSVM: A library for support vector machines
ACM Transactions on Intelligent Systems and Technology (TIST)
SIGGRAPH Asia 2011 Emerging Technologies
Sensing fork and persuasive game for improving eating behavior
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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We propose a fork-type sensing device, Sensing Fork, which detects children's eating behavior (eating actions and chosen food) and a smartphone game to address children's eating problems. This paper describes the design and implementation of the Sensing Fork prototype and the play-based eating game called Hungry Panda.