Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breathalising games: understanding the potential of breath control in game interfaces
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The MONARCA self-assessment system: a persuasive personal monitoring system for bipolar patients
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Designing mobile health technology for bipolar disorder: a field trial of the monarca system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting situational awareness through a patient overview screen for bipolar disorder treatment
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Asthma is a common chronic childhood disease. Children spend a majority of their time in schools, and barriers to on-site asthma management have been reported. Previous forms of clinical intervention have regarded patients as passive subjects. However, self-management plays a significant role in caring for asthmatics. We consider asthmatic children and their parents, primary caregivers, as active participants in their treatment and care. To achieve this, we created Asthmon, a portable virtual pet that measures the lung capacity, and instructs appropriate actions to take.