Professor Tanda: greener gaming & pervasive play

  • Authors:
  • Alan Chamberlain;Steve Benford;Chris Greenhalgh;Alastair Hampshire;Nick Tandavanitj;Matt Adams;Amanda Oldroyd;Jon Sutton

  • Affiliations:
  • University of Nottingham, Jubilee Campus, Nottingham, UK;University of Nottingham, Jubilee Campus, Nottingham, UK;University of Nottingham, Jubilee Campus, Nottingham, UK;University of Nottingham, Jubilee Campus, Nottingham, UK;Blast Theory, Portslade, Brighton, UK;Blast Theory, Portslade, Brighton, UK;BT Reseaerch, Adastral Park, Ipswich, UK;BT Reseaerch, Adastral Park, Ipswich, UK

  • Venue:
  • Proceedings of the 2007 conference on Designing for User eXperiences
  • Year:
  • 2007

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Abstract

This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.