Computer
Proceedings of the 4th International Conference on Persuasive Technology
txteagle: Mobile Crowdsourcing
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
A crowdsourcing based mobile image translation and knowledge sharing service
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Using QR codes for enhancing the scope of digital government services
Proceedings of the 13th Annual International Conference on Digital Government Research
Perception of gamification: between graphical design and persuasive design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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Recently digital designers have begun to integrate game elements and mechanics into non-game applications, systems, and services, to better engage end-users. This notion is named as the "gamification". In this paper, we discuss the idea of applying the gamification concept in designing intelligent environments to improve the overall user engagement. We present two case studies to better understand the effectiveness of gamifying intelligent systems: a mobile crowd-sourcing application that works as image based social search across languages, called UbiAsk, and a persuasive application for motivating users to reduce CO2 emissions named EcoIsland. We argue that the game-based incentive methods only work with a careful design: designers should be aware that the main functionalities of the system have much greater impact than the additional gamified components, and the desired game-like user behavior requires comprehensive game-like experience that is supported by not only a "game structure" but also a "game-look" surface.