HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single display privacyware: augmenting public displays with private information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating Information Appliances into an Interactive Workspace
IEEE Computer Graphics and Applications
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Pigeon: a wireless two-way messaging system
IEEE Journal on Selected Areas in Communications
Exploring bluetooth based mobile phone interaction with the hermes photo display
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
"UBWALL", ubiquitous wall changes an ordinary wall into the smart ambience
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Reclaiming public space: designing for public interaction with private devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Probing communities: study of a village photo display
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
CAMPUS NEWS: an intelligent Bluetooth-based mobile information network
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Design and evaluation of techniques for mobile interaction with dynamic NFC-displays
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A new territory of multi-user variable remote control for interactive TV
Multimedia Tools and Applications
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Interaction between small size device and large screen in public space
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Viewpoint: empowering communities with situated voting devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring multi-user interactions with dynamic NFC-displays
Pervasive and Mobile Computing
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Multi-user communication and interaction via public displays together the pervasive and seamless access to the WWW in public areas via mobile phones or handheld devices is enabled via the WebWall system. A software framework for the operation of WebWalls has been developed, strictly separating WebWall access technologies (like HTTP, email, SMS, WAP, EMS, MMS or even simple paging protocols found on mobile phones) from the physical display technologies used and the presentation logic involved. The architecture integrates ubiquitous wireless networks (GSM, IEEE802.11b), allowing a vast community of mobile users to access the WWW via public communication displays in an ad-hoc mode. A centralized backend infrastructure hosting content posted by users in a display independent format has been developed together with rendering engines exploiting the particular features of the respective physical output devices installed in public areas like airports, trainstations, public buildings, lecture halls, fun and leisure centres and even car navigation systems. A variety of different modular service classes has been developed to support the posting or pulling of WWW media elements ranging from simple sticky notes, opinion polls, auctions, image and video galleries to mobile phone controlled web browsing.