Café life in the digital age: augmenting information flow in a café-work-entertainment space
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Leveraging social networking services to encourage interaction in public spaces
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Procedings of the Second Conference on Creativity and Innovation in Design
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Third places are places that are neither home nor work, where people voluntarily come together to socialize. Third places are essential to social life because they provide a common ground where different communities can meet, and they promote a sense of place. Emerging information and communication technologies (ICT) are changing the way we use such third places, altering how we interact with other people and how communities are formed. The goal of the first Workshop on Human Computer Interaction in Third Places is to provide a forum where researchers can discuss the intersection between computing and third places. We aim to develop a research agenda and to initiate collaboration between researchers to better understand the roles of ICT in such places.