SNAG: social networking games to facilitate interaction

  • Authors:
  • Eve M. Powell;Samantha Finkelstein;Andrew Hicks;Thomas Phifer;Sandhya Charugulla;Christie Thornton;Tiffany Barnes;Teresa Dahlberg

  • Affiliations:
  • University of North Carolina at Charlotte, Charlotte, NC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA;Winthrop University, Rock Hill, SC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA;University of North Carolina at Charlotte, Charlotte, NC, USA

  • Venue:
  • CHI '10 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2010

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Abstract

Because professional relationships and a sense of community are so important for career mobility and satisfaction, it is important to foster and support these relationships early. However, research has shown that women and underrepresented minorities approach these relationships differently and may need help to develop networking skills. To combat both of these problems, we present SNAG, (Social Networking and Games), a suite of mobile and Internet games to facilitate social networking within a professional community. We present Snag'em, a game that helps conference attendees build meet one another and track their new contacts.