RA-model: a taxonomy model of player activities in mobile MMORPGs

  • Authors:
  • Fang You;Jianmin Wang;Zibin Zheng;Jihong Jung;Chunhui Che;Xiaonan Luo;Peter Tam

  • Affiliations:
  • Key Laboratory of Digital Life (Sun Yat-sen University), China;Key Laboratory of Digital Life (Sun Yat-sen University), China;Key Laboratory of Digital Life (Sun Yat-sen University), China;Key Laboratory of Digital Life (Sun Yat-sen University), China and Kookmin University, South Korea;Key Laboratory of Digital Life (Sun Yat-sen University), China;Key Laboratory of Digital Life (Sun Yat-sen University), China;Gameislive Corporation, Kowloon, Hong Kong

  • Venue:
  • Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
  • Year:
  • 2007

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Abstract

In this paper, we present a player taxonomy model for MMORPGs on mobile phone: RA-Model (Relationship and Achievement Taxonomy Model). This model uses two player motivations: Relationship and Achievemen to explain why players play the game. All players in the game can be divided into 3 types: Socializer, Moderator and Fighter based on their scores of Relationship and Achievement. This model has been applied on a commercially launched mobile massively multi-player online role playing game (MMORPG) "ZhanGuo"[10], which has been run on more than 800 types of mobile phones owned by a million subscribers since 2005 in China. RA-Model can be used to control player balance and analyze player payment in the game, which will provide useful information to the game design.