Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
Inhabiting the virtual city: the design of social environments for electronic communities
Inhabiting the virtual city: the design of social environments for electronic communities
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
It's all in the words: supporting work activites with lightweight tools
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Rest in peace, Bill the bot: death and life in virtual worlds
The social life of avatars
Here and there, now and then: four views of a long-distance teleworker's 'workplace'
ACM SIGGROUP Bulletin
Representing the Semantics of Virtual Spaces
IEEE MultiMedia
Evaluating international usability of virtual worlds
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Human values, ethics, and design
The human-computer interaction handbook
Designing information spaces
What online gamers really think of the Internet?
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Communications of the ACM - The Blogosphere
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
Beyond the web: integrated digital communities
International Journal of Web Based Communities
RA-model: a taxonomy model of player activities in mobile MMORPGs
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
A new look at World of Warcraft's social landscape
Proceedings of the 6th International Conference on Foundations of Digital Games
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