Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Ethics and Information Technology
Words about Images: Coordinating Community in Amateur Photography
Computer Supported Cooperative Work
Proceedings of the 5th conference on Creativity & cognition
A face(book) in the crowd: social Searching vs. social browsing
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Give and take: a study of consumer photo-sharing culture and practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flickr and public image-sharing: distant closeness and photo exhibition
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
Computer Supported Cooperative Work
Communications of the ACM
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The network in the garden: an empirical analysis of social media in rural life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Leadership in online creative collaboration
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Social networks and context-aware spam
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Motivations for social networking at work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Changes in use and perception of facebook
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Make new friends, but keep the old: recommending people on social networking sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feed me: motivating newcomer contribution in social network sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2009 international conference on Supporting group work
When social networks cross boundaries: a case study of workplace use of facebook and linkedin
Proceedings of the ACM 2009 international conference on Supporting group work
Proceedings of the fourth international conference on Communities and technologies
Bowling online: social networking and social capital within the organization
Proceedings of the fourth international conference on Communities and technologies
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Using social network technology to provide e-administration services as collaborative tasks
EGOVIS'12/EDEM'12 Proceedings of the 2012 Joint international conference on Electronic Government and the Information Systems Perspective and Electronic Democracy, and Proceedings of the 2012 Joint international conference on Advancing Democracy, Government and Governance
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Amateurs are found in arts, sports, or entertainment, where they are linked with professional counterparts and inspired by celebrities. Despite the growing number of CSCW studies in amateur and professional domains, little is known about how technologies facilitate collaboration between these groups. Drawing from a 1.5-year field study in the domain of bodybuilding, this paper describes the collaboration between and within amateurs, professionals, and celebrities on social network sites. Social network sites help individuals to improve their performance in competitions, extend their support network, and gain recognition for their achievements. The findings show that amateurs benefit the most from online collaboration, whereas collaboration shifts from social network sites to offline settings as individuals develop further in their professional careers. This shift from online to offline settings constitutes a novel finding, which extends previous work on social network sites that has looked at groups of amateurs and professionals in isolation. As a contribution to practice, we highlight design factors that address this shift to offline settings and foster collaboration between and within groups.