Machine intelligence and related topics
Machine intelligence and related topics
Understanding computers and cognition
Understanding computers and cognition
Formatting space-related displays to optimize expert and nonexpert user performance
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing the OpenDoc human interface
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
ACM SIGCHI Bulletin
Direct manipulation vs. interface agents
interactions
The design of guided learner-adaptable scaffolding in interactive learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting creative work tasks: the potential of multimodal tools to support sketching
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Componentization of HTML-based online help
SIGDOC '99 Proceedings of the 17th annual international conference on Computer documentation
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Influencing the success of spreadsheet development by novice users
ICIS '98 Proceedings of the international conference on Information systems
Children's creation of shared 3D worlds
Digital content creation
A framework to provide integrated online documentation
SIGDOC '01 Proceedings of the 19th annual international conference on Computer documentation
PhotoMesa: a zoomable image browser using quantum treemaps and bubblemaps
Proceedings of the 14th annual ACM symposium on User interface software and technology
Recognizing creative needs in user interface design
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Computer aided creativity: practical experience and theoretical concerns
C&C '02 Proceedings of the 4th conference on Creativity & cognition
A model for information technologies that can be creative
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Warming up to computers: A study of cognitive and affective interaction over time
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
ACM SIGGRAPH 2002 conference abstracts and applications
Collaboration on Social Network Sites: Amateurs, Professionals and Celebrities
Computer Supported Cooperative Work
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Important design problems are raised in developing software for amateur users, a group distinguished here from novices. The authors argue that these design problems can be approached by understanding how systems for amateurs are derived from those for skilled users, through a combination of transformations we describe as foregrounding, backgrounding, automation, integration and constraining. Useful comparisons are offered with popular product designs. A broader, partly historical, context is then described in which media technologies propagate from use by specialists to use by these amateurs, and the latter change from consumers to creators. The discussion is focused by a description of difficulties with existing software encountered in the course of a creative schools-based project, intended to enable young users both to explore virtual worlds and to design and populate them with their own avatars. The authors argue that HCI design would benefit from a clearer grasp of the special characteristics of designing for amateur users and of transforming existing software for their use.