Conversation and Community: Chat in a Virtual World
Conversation and Community: Chat in a Virtual World
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Digital Game-Based Learning
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
An alternate reality game for language learning: ARGuing for multilingual motivation
Computers & Education
Lost in the Middle Kingdom: a second language acquisition video game
Proceedings of the 49th Annual Southeast Regional Conference
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We propose a methodology for evaluating second language acquisition in the context of massive multi-player online role-playing games (MMORPG). Careful examination of learning opportunities present in gaming requires us to direct our attention to the characteristics of MMORPGs and how these characteristics support learning. MMORPGs accommodate active learners who assume the role of characters they have selected, create immersive environments that promote the development of conceptual knowledge and engage players in social interaction among a community of players. Since MMORPGs support social interaction between players, MMORPGs serve as the catalyst for fostering students language proficiency as students interact in a foreign language while playing the game. For these reasons, we believe that MMORPGs embody an interesting and underutilized learning environment for second language acquisition. Based upon this premise, we introduce a game-language learning model and explore Sony Online Entertainments 3D game Ever Quest II as a pedagogical tool for students learning English as a second language.