Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Design of a social interaction environment for electronic marketplaces
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
First impressions: emotional and cognitive factors underlying judgments of trust e-commerce
Proceedings of the 3rd ACM conference on Electronic Commerce
When conventions collide: the tensions of instant messaging attributed
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stimulating social engagement in a community network
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Regulating research: The problem of theorizing community on LambdaMOO
Ethics and Information Technology
Designing information spaces
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Persistence matters: making the most of chat in tightly-coupled work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text analysis as a tool for analyzing conversation in online support groups
CHI '04 Extended Abstracts on Human Factors in Computing Systems
"Scientists, designers seek same for good conversation": a workshop on online dating
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Guest Editors' Introduction: Social Networks and Social Networking
IEEE Internet Computing
Socialization in an Open Source Software Community: A Socio-Technical Analysis
Computer Supported Cooperative Work
The form is the substance: classification of genres in text
HLTKM '01 Proceedings of the workshop on Human Language Technology and Knowledge Management - Volume 2001
A persistent chat space for work groups: the design, evaluation and deployment of loops
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
How computer gamers experience the game situation: a behavioral study
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Playing for keeps: gaming as a language learning tool
ACM SIGGRAPH 2006 Educators program
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Using empirical data to reason about internet research ethics
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Computer Supported Cooperative Work
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
The effects of explicit referencing in distance problem solving over shared maps
Proceedings of the 2007 international ACM conference on Supporting group work
Learning relations and networks in web-based communities
International Journal of Web Based Communities
Designing and evaluating online communities: research speaks to emerging practice
International Journal of Web Based Communities
Making Space for a New Medium: On the Use of Electronic Mail in a Newspaper Newsroom
Computer Supported Cooperative Work
Time will tell: in-game social interactions that facilitate second language acquisition
Proceedings of the 4th International Conference on Foundations of Digital Games
Towards a design theory for online communities
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Computational measures for language similarity across time in online communities
ACTS '09 Proceedings of the HLT-NAACL 2006 Workshop on Analyzing Conversations in Text and Speech
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
What are people really saying in World of Warcraft® chat?
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
Evolution of norms in a newly forming group
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Inferring personality of online gamers by fusing multiple-view predictions
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
Leader personal influences on membership decisions in moderated online social networking groups
Decision Support Systems
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From the Publisher:Conversation and Community: Discourse in a Social MUD is an examination of the Speech community in an Internet "virtual community". Based on ethnographic research on a community of users of a MUD. or "multi-user dimension", the book describes a closeknit community united in features of their language use, shared history, and relationships to other online communities. Routines, conventional vocabulary, and abbreviations, syntactic and semantic phenomena, and special turn-taking and repair strategies distinguish the MUD community's register. Discussion of methods and ethics for online research are included.