Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Design for network communities
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PeopleGarden: creating data portraits for users
Proceedings of the 12th annual ACM symposium on User interface software and technology
Visualizing interaction history on a collaborative web server
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Conversation and Community: Chat in a Virtual World
Conversation and Community: Chat in a Virtual World
Virtual Community: Homesteading on the Electronic Frontier
Virtual Community: Homesteading on the Electronic Frontier
Video-Mediated Communication
Communities in Cyberspace
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
Network Community Design: A Social-Technical DesignCircle
Computer Supported Cooperative Work
Visualizing the crowds at a web site
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Clustering for opportunistic communication
Proceedings of the 11th international conference on World Wide Web
Look who's visiting: supporting visitor awareness in the web
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
Browsers to Support Awareness and Social Interaction
IEEE Computer Graphics and Applications
Enhancing interactivity in an online learning environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The envi冒ronment incorporates a novel, spatially-organized, and interactive site map. The map provides visibility of people, activities, and social interactions and incorporates mechanisms for social interac冒tions. Four design constraints abstracted from prior findings in CSCW guided the development of the map: sociality, scalability, spatiality, and imageability. The design evolved through a process consisting of several phases and iterations. We used HCI tech冒niques, where appropriate, to analyze and study the design prob冒lem, to enumerate, explore, and reconcile a design space, and to informally evaluate a design solution.