Conversation and Community: Chat in a Virtual World
Conversation and Community: Chat in a Virtual World
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
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Prior research indicates that gameplay experiences attributed to Massively Multiplayer Online Role Playing Games (MMORPGs) foster foreign language students' ability to communicate with players in the target language. We take a closer look at the role of language socialization in MMORPGs, specifically dialogue between native and non-native speakers. We modify the Dialogue Acts Markup in Several Layers code scheme to represent in-game social interactions and apply this code scheme to players' game dialogue. We then develop ClockWerk©, an evaluation tool that visually depicts communication patterns of game dialogue attributed to MMORPGs. ClockWerk© graphically detects dominant behaviors of linguistically diverse groups of players over time. ClockWerk© enables users to temporally correlate the type of social interactions with gameplay activities, gauging their impact on second language acquisition.