Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Usability Engineering
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (Human Factors and Ergonomics Series)
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a Virtual Coach for manual wheelchair users
ISWC '08 Proceedings of the 2008 12th IEEE International Symposium on Wearable Computers
Presence: Teleoperators and Virtual Environments
Effect of a virtual coach on athletes' motivation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Hi-index | 0.00 |
Life events, such as retirement or being widowed, can change the social circle of older people considerably. It may be difficult to find new social contacts when one has never got used to, or perhaps even never learnt, to seek and maintain those contacts. Loneliness has many negative effects for well-being, including depression and even cardiovascular disease. The Ambient Assisted Living Joint Programme AAL-JP research project V2me seeks to find a solution for alleviating loneliness by means of easy-to-use technology including touch screen devices. The idea is to use a virtual coach for encouraging users to take an active role in contacting people and teaching them how to initiate and maintain meaningful and enduring relations. The first step, in the process of creating the complete virtual coach-assisted system for preventing loneliness, is to create a proto type and use the feedback from older users for developing the system. In this paper we discuss the results of the first pilot and what steps need to be taken next.