Groupware: some issues and experiences
Communications of the ACM
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Collaboration is an important method for online student engagement. Currently employed communication media lack features that foster maximum perception of social interaction in e-learning. New technologies enable researchers and designers to test collaborative learning in the Collaborative Virtual Reality Environment (CVRE), an emerging tool with the potential to provide an interactive e-learning environment. The current study examined how the perception of social interaction in the CVRE is influenced by variations in how much the avatar resembles a human being in appearance and behavior. We measured the extent to which virtual representations were both perceived and treated as if they were human, via self-report questionnaire. Interactive effect for visual fidelity and behavioral fidelity of the avatar was found, suggesting that evaluating the effect of visual fidelity on social interaction without taking into consideration the behavioral fidelity of the avatar (and vice versa) can lead to misleading results.