Foundations of logic programming; (2nd extended ed.)
Foundations of logic programming; (2nd extended ed.)
Conceptual database design: an Entity-relationship approach
Conceptual database design: an Entity-relationship approach
Building natural language generation systems
Building natural language generation systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Artificial Intelligence
An Extension of BDICTL with Functional Dependencies and Components
LPAR '02 Proceedings of the 9th International Conference on Logic for Programming, Artificial Intelligence, and Reasoning
A process model for recognizing communicative acts and modeling negotiation subdialogues
Computational Linguistics
An augmented template-based approach to text realization
Natural Language Engineering
Building applied natural language generation systems
Natural Language Engineering
A flexible pragmatics-driven language generator for animated agents
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 2
XtraGen: a natural language generation system using XML- and Java-technologies
NLPXML '02 Proceedings of the 2nd workshop on NLP and XML - Volume 17
Real versus Template-Based Natural Language Generation: A False Opposition?
Computational Linguistics
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Generating narrative variation in interactive fiction
Generating narrative variation in interactive fiction
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Conciliating coherence and high responsiveness in interactive storytelling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Story plot generation based on CBR
Knowledge-Based Systems
Logical task modelling for man-machine dialogue
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 2
Nondeterministic planning for generating interactive plots
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
A Decision-Making Process for Digital Storytelling
SBGAMES '10 Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment
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Story plots must contain, besides physical action events, a minimal set of information-gathering events, whereby the various characters can form their beliefs on the facts of the mini-world in which the narrative takes place. In this paper, we present an approach to model such events within a plan-based storytelling context. Three kinds of such events are considered here, involving, respectively, inter-character communication, perception and reasoning. Multiple discordant beliefs about the same fact are allowed, making necessary the introduction of higher-level facilities to rank them and to exclude those that violate certain constraints. Other higher-level facilities are also available for pattern-matching against typical-plan libraries or previously composed plots. A prototype logic programming implementation is fully operational. A simple example is used throughout the presentation.