Information-Gathering events in story plots

  • Authors:
  • Fabio A. Guilherme da Silva;Antonio L. Furtado;Angelo E. M. Ciarlini;Cesar Tadeu Pozzer;Bruno Feijó;Edirlei Soares de Lima

  • Affiliations:
  • Depto. de Informática, PUC-Rio, Brasil;Depto. de Informática, PUC-Rio, Brasil;Depto. de Informática Aplicada, UNIRIO, Brasil;Departamento de Eletrônica e Computação, UFSM, Santa Maria, Brasil;Depto. de Informática, PUC-Rio, Brasil;Depto. de Informática, PUC-Rio, Brasil

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Story plots must contain, besides physical action events, a minimal set of information-gathering events, whereby the various characters can form their beliefs on the facts of the mini-world in which the narrative takes place. In this paper, we present an approach to model such events within a plan-based storytelling context. Three kinds of such events are considered here, involving, respectively, inter-character communication, perception and reasoning. Multiple discordant beliefs about the same fact are allowed, making necessary the introduction of higher-level facilities to rank them and to exclude those that violate certain constraints. Other higher-level facilities are also available for pattern-matching against typical-plan libraries or previously composed plots. A prototype logic programming implementation is fully operational. A simple example is used throughout the presentation.