Digital heritage application as an edutainment tool

  • Authors:
  • Meehae Song;Thomas Elias;Ivan Martinovic;Wolfgang Mueller-Wittig;Tony K. Y. Chan

  • Affiliations:
  • Nanyang Technological University, Nanyang Avenue, Singapore;Nanyang Technological University, Nanyang Avenue, Singapore;Nanyang Technological University, Nanyang Avenue, Singapore;Nanyang Technological University, Nanyang Avenue, Singapore;Nanyang Technological University, Nanyang Avenue, Singapore

  • Venue:
  • VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
  • Year:
  • 2004

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Abstract

With the fast-growing technological advancements in Virtual Reality (VR) technology and easier access to more affordable computer graphics hardware, it has become possible to create a diverse range of VR applications that are not only geared towards scientific research and medical training applications but also for "edutainment" purposes for the general public. "Edutainment" is an upcoming field that combines education with entertainment aspects thus enhancing the learning environment to be much more engaging and fun-filled. In this paper, we describe a project on a Digital Heritage application aimed to serve as an edutainment tool. The visitors are able to virtually "enter and explore" the reconstructed heritage environment and learn more on the presented content through virtual experiences. We have incorporated a Virtual Tour Guide that presents the cultural and historical content through nonlinear digital storytelling techniques for the dynamic content creation to fit the changing profiles and needs of the visiting audience.