Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive narrative: stepping into our own stories
CHI 98 Cconference Summary on Human Factors in Computing Systems
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
mobileDOK: culture in your pocket
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Learning cooperation in a tangible moyangsung
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A pilot study of four cultural touch-screen games
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
Walking in a virtual town to understand and learning about the life in the middle ages
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
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With the fast-growing technological advancements in Virtual Reality (VR) technology and easier access to more affordable computer graphics hardware, it has become possible to create a diverse range of VR applications that are not only geared towards scientific research and medical training applications but also for "edutainment" purposes for the general public. "Edutainment" is an upcoming field that combines education with entertainment aspects thus enhancing the learning environment to be much more engaging and fun-filled. In this paper, we describe a project on a Digital Heritage application aimed to serve as an edutainment tool. The visitors are able to virtually "enter and explore" the reconstructed heritage environment and learn more on the presented content through virtual experiences. We have incorporated a Virtual Tour Guide that presents the cultural and historical content through nonlinear digital storytelling techniques for the dynamic content creation to fit the changing profiles and needs of the visiting audience.