Building problem solvers
The role of emotion in believable agents
Communications of the ACM
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Dynamic dramatization of multimedia story presentations
Proceedings of the 2nd international conference on Intelligent user interfaces
Emergent situations in interactive storytelling
Proceedings of the 2002 ACM symposium on Applied computing
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Using Character Motives to Drive Plot Resolution inInteractive Stories
Applied Intelligence
Determining the Visual Interpretation of Actions in Multimedia Presentations of Interactive Stories
Journal of Intelligent and Robotic Systems
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
A Dramatised Actant Model for Interactive Improvisational Plays
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Agents' Interaction in Virtual Storytelling
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Character-Driven Story Generation in Interactive Storytelling
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Interactive storytelling: from AI experiment to new media
ICEC '03 Proceedings of the second international conference on Entertainment computing
Digital heritage application as an edutainment tool
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Dynamic, user-centered resolution in interactive stories
IJCAI'97 Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2
A context-based storytelling with a responsive multimedia system (RMS)
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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This paper presents a framework for plot control in interactive story systems. In this framework, the user takes the place of the main character of the story, the protagonist. The rest of the cast consists of discrete characters, each playing a specific role in the story. A separate module in this system, the plot manager, controls the behavior of the cast and specifies what the protagonist can do. The story plot is dynamically shaped by the interference between cast members and their social interactions. The system accepts as input a story map which provides the main metaphor for organizing the plot and localizes the interaction of the protagonist with the rest of the cast. We are implementing this framework in PEGASUS, an interactive travel story environment for Greek mythology.