Handbook of Internet and multimedia
Plan-Refinement Strategies and Search-Space Size
ECP '97 Proceedings of the 4th European Conference on Planning: Recent Advances in AI Planning
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Fuzzy cognitive goal net for interactive storytelling plot design
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Developing embodied agent-based user interface by using interactive drama markup language
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication
An intelligent system for semi-automatic story generation for kids using ontology
Proceedings of the Third Annual ACM Bangalore Conference
A hybrid of plot-based and character-based interactive storytelling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Nondeterministic planning for generating interactive plots
IBERAMIA'10 Proceedings of the 12th Ibero-American conference on Advances in artificial intelligence
Laugh to me! implementing emotional escalation on autonomous agents for creating a comic sketch
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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In this paper we describe a fully implemented prototype for interactive storytelling usingthe Unreal驴 engine. We describe the important mechanisms involved in the variability ofplot instantiations, within a scenario of sitcom genre. We also provide an evaluation of theconcepts of how the dynamic interactions between agents and/or the user influence thegeneration of story, with first results of examples.