Building problem solvers
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Dynamic dramatization of multimedia story presentations
Proceedings of the 2nd international conference on Intelligent user interfaces
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Using Character Motives to Drive Plot Resolution inInteractive Stories
Applied Intelligence
Determining the Visual Interpretation of Actions in Multimedia Presentations of Interactive Stories
Journal of Intelligent and Robotic Systems
Generation of dilemma-based interactive narratives with a changeable story goal
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
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One of the most important parts of a story is its ending. This is the point in which all open questions and conflicts in the narrative must be resolved. This paper presents a dynamic resolution method for interactive stories. The type of stories we support allows the user to participate as one of the characters and influence dynamically the development of the plot. The rest of the cast consists of discrete computer characters. Our resolution method takes into account the motives of the user character to decide on: (i) the outcome of all character actions and (ii) the presentation sequence for these outcomes. The decision process is based on the current story context. In addition, it addresses the need to avoid ambiguities, to preserve consistency and to create suspense during the end. We have integrated this method in PEGASUS, an interactive story system set in ancient Greece.