Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Adding animated presentation agents to the interface
Proceedings of the 2nd international conference on Intelligent user interfaces
Computers as Theatre
Dynamic, user-centered resolution in interactive stories
IJCAI'97 Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
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Recent advances in Web-based multimedia technologies encourage the development of interactive entertainment forms, such as interactive stories, that seek to create engaging and meaningfully interactive stories. This article describes a novel method for determining parts of the visual interpretation of actions in interactive stories. The method accepts as input an interactive plot, a 2-D layout of the 3-D space in which the story will play out and a list of possible behaviors for each of the objects in this space. It then composes 3-D renditions for each story action by assigning behaviors to the objects in the scene. These renditions are enriched with appropriate multimedia effects that seek to emphasize their dramatic nature. The effectiveness of this method is currently being tested in user trials of an interactive adventure story that has been deployed on the Web.