A formal theory of plan recognition and its implementation
Reasoning about plans
Minstrel: a computer model of creativity and storytelling
Minstrel: a computer model of creativity and storytelling
The entity-relationship model—toward a unified view of data
ACM Transactions on Database Systems (TODS) - Special issue: papers from the international conference on very large data bases: September 22–24, 1975, Framingham, MA
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Understanding and Simulating Narratives in the Context of Information Systems
ER '02 Proceedings of the 21st International Conference on Conceptual Modeling
Narratives and Temporal Databases: An Interdisciplinary Perspective
Selected Papers from the Symposium on Conceptual Modeling, Current Issues and Future Directions
Operational Characterization of Genre in Literary and Real-life Domains
ER '99 Proceedings of the 18th International Conference on Conceptual Modeling
Simulating the Intertaction of Database Agents
DEXA '99 Proceedings of the 10th International Conference on Database and Expert Systems Applications
Essentials of Constraint Programming
Essentials of Constraint Programming
Essentials of Constraint Programming
Essentials of Constraint Programming
Modal event calculi with preconditions
TIME '97 Proceedings of the 4th International Workshop on Temporal Representation and Reasoning (TIME '97)
Conceptual modeling with description logics
The description logic handbook
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive TV narratives: Opportunities, progress, and challenges
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Planning and Interaction Levels for TV Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
STRIPS: a new approach to the application of theorem proving to problem solving
IJCAI'71 Proceedings of the 2nd international joint conference on Artificial intelligence
TALE-SPIN, an interactive program that writes stories
IJCAI'77 Proceedings of the 5th international joint conference on Artificial intelligence - Volume 1
Event relations in plan-based plot composition
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Designing a story database for use in automatic story generation
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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In this paper, we introduce a formalism to specify interactive storytelling genres in the context of digital entertainment, adopting an information systems approach. We view a genre as a set of plots, where a plot is a partially ordered sequence of events, taken from a fixed repertoire. In general, the specification of a genre should allow to determine whether a plot is a legitimate representative of the genre, and also to generate all plots belonging to the genre. The formalism divides the specification of a genre into static, dynamic and behavioral schemas, that reflect a plan recognition/plan generation paradigm. It leads to executable specifications, supported by LOGTELL, a prototype tool that helps users generate, modify and reuse plots that follow a genre specification. To illustrate the use of the formalism, we specify a simple Swords & Dragons genre and show plots generated by the tool.