Formal techniques for data base design
Formal techniques for data base design
A logic-based calculus of events
New Generation Computing
Points: a theory of the structure of stories in memory
Readings in natural language processing
Planning for conjunctive goals
Artificial Intelligence
A formal theory of plan recognition and its implementation
Reasoning about plans
Correspondence between operational and denotational semantics: the full abstraction problem for PCF
Handbook of logic in computer science (vol. 4)
A Formal System for Reasoning about Programs Accessing a Relational Database
ACM Transactions on Programming Languages and Systems (TOPLAS)
Case-Based Reasoning: Experiences, Lessons and Future Directions
Case-Based Reasoning: Experiences, Lessons and Future Directions
Complementary Definitions of Programming Language Semantics
Complementary Definitions of Programming Language Semantics
Active Database Systems: Triggers and Rules for Advanced Database Processing
Active Database Systems: Triggers and Rules for Advanced Database Processing
Temporal and Real-Time Databases: A Survey
IEEE Transactions on Knowledge and Data Engineering
Modal event calculi with preconditions
TIME '97 Proceedings of the 4th International Workshop on Temporal Representation and Reasoning (TIME '97)
Understanding and Simulating Narratives in the Context of Information Systems
ER '02 Proceedings of the 21st International Conference on Conceptual Modeling
Modeling interactive storytelling genres as application domains
Journal of Intelligent Information Systems
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Literary or real-life narratives are classifiable according to genres. In this paper, genre is used as a modelling concept, being characterized operationally, in terms of which facts and actions are allowed and the goals and interactions of the agents involved in a narrative pertaining to the genre. Intuitively, characterizing a genre means developing an executable specification capable of recognizing and/or generating plots of acceptable narratives. The specification is, in turn, extracted from an analysis of behavioural patterns. The machinery of multistage interactive plot generation is described and illustrated by way of running examples. A prototype, developed in Prolog extended with Constraint Programming, is being used to perform experiments both in literary and business contexts.