Transparent and Robust Audio Data Hiding in Subband Domain
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Digital rights management in a 3G mobile phone and beyond
Proceedings of the 3rd ACM workshop on Digital rights management
Security in embedded systems: Design challenges
ACM Transactions on Embedded Computing Systems (TECS)
Fingerprinting and forensic analysis of multimedia
Proceedings of the 12th annual ACM international conference on Multimedia
A logic-based tool for interactive generation and dramatization of stories
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Planning algorithms for interactive storytelling
Computers in Entertainment (CIE) - Interactive entertainment
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
Secure spread spectrum watermarking for multimedia
IEEE Transactions on Image Processing
An overview of the MPEG-7 description definition language (DDL)
IEEE Transactions on Circuits and Systems for Video Technology
Communities on the road: fast triggering of interactive multimedia services
Multimedia Tools and Applications
A methodology on extracting reusable software candidate components from open source games
Proceeding of the 16th International Academic MindTrek Conference
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Simple and easy-to-play casual games are flooding the mobile gaming market and are best-sellers on the mobile game charts of several cellphone network operators. Most of the titles are mobile versions of videogames developed in the '80s and '90s, which were also very simple and easy-to-play. In this article we focus on adventure and movie games, a genre simple, easy-to-play, and very popular in the past. We propose a software architecture to easily produce full-motion adventure games for the mobile scenario, and thus potentially transform any modern cellphone into an adventure game console. The games are portable and protected against un-authorized usage. The feasibility of our approach is shown through a prototype player and an evaluation that shows the suitability of the proposed approach for the mobile scenario. The simplicity of our approach along with the ubiquity of modern cell-phones may bring new life to adventure games, which can also become an exciting genre for the current mobile gaming scenario.