GPSR: greedy perimeter stateless routing for wireless networks
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Link Stability and Route Lifetime in Ad-hoc Wireless Networks
ICPPW '02 Proceedings of the 2002 International Conference on Parallel Processing Workshops
When Peer-to-Peer comes Face-to-Face: Collaborative Peer-to-Peer Computing in Mobile Ad hoc Networks
P2P '01 Proceedings of the First International Conference on Peer-to-Peer Computing
Using Means-End Chains to Build Mobile Brand Communities
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 7 - Volume 7
Distributed construction of connected dominating set in wireless ad hoc networks
Mobile Networks and Applications - Discrete algorithms and methods for mobile computing and communications
A message ferrying approach for data delivery in sparse mobile ad hoc networks
Proceedings of the 5th ACM international symposium on Mobile ad hoc networking and computing
Performance evaluation of safety applications over DSRC vehicular ad hoc networks
Proceedings of the 1st ACM international workshop on Vehicular ad hoc networks
Urban multi-hop broadcast protocol for inter-vehicle communication systems
Proceedings of the 1st ACM international workshop on Vehicular ad hoc networks
V3: A Vehicle-to-Vehicle Live Video Streaming Architecture
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
Usage patterns of FriendZone: mobile location-based community services
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Decentralized discovery of free parking places
Proceedings of the 3rd international workshop on Vehicular ad hoc networks
Challenge: peers on wheels - a road to new traffic information systems
Proceedings of the 13th annual ACM international conference on Mobile computing and networking
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
A Wireless MAC Protocol with Collision Detection
IEEE Transactions on Mobile Computing
An architecture to easily produce adventure and movie games for the mobile scenario
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Vehicle-to-vehicle wireless communication protocols for enhancing highway traffic safety
IEEE Communications Magazine
Proceedings of the 6th International Wireless Communications and Mobile Computing Conference
Resilience of dynamic overlays through local interactions
Proceedings of the 22nd international conference on World Wide Web companion
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Social network communities are involving millions of users, representing one of the main reasons why people log on the Internet from their home computers. Part of this success is certainly due to the possibility for end users to reverse the traditional publisher/consumer model, achieving control over service consumption, and gaining the opportunity to produce multimedia contents instantaneously available worldwide. Social network communities are not destined to be confined in traditional wired networks. Indeed, mobile users could greatly benefit from applications that combine social networks and location-based multimedia services. It is hence of particular interest to consider the next frontier in wireless networking, i.e., vehicular networks, and imagine how community-based services could be provided in this highly variable context, enabling the sprouting of communities on the road. To this aim, we address here one of the specific challenges in this scenario, i.e., the fast delivery of service triggering messages generated by a user to a certain area where another user can provide the requested multimedia service (e.g., live video streaming, traffic updates, friends finder, status messages of social network applications). We discuss the state-of-art for this technical challenge and compare it against our solution, which is able to dynamically adapt to different transmission conditions as those featuring a vehicular network. In essence, the main innovation of our contribution amounts to a transmission range estimator that enables vehicles to know their current transmission range, independently from changes in the vehicular network topology, and use it to maximize the efficiency in transmitting service-triggering messages.