The effects of emotional icons on remote communication
Conference Companion on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The adoption and use of “BABBLE”: a field study of chat in the workplace
Proceedings of the Sixth European conference on Computer supported cooperative work
ConNexus to awarenex: extending awareness to mobile users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location based services in a wireless WAN using cellular digital packet data (CDPD)
Proceedings of the 2nd ACM international workshop on Data engineering for wireless and mobile access
WMC '01 Proceedings of the 1st international workshop on Mobile commerce
Introducing instant messaging and chat in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Analyzing usage of location based services
CHI '03 Extended Abstracts on Human Factors in Computing Systems
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Usability methods and mobile devices: an evaluation of MoFax
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Designing usable interface for navigating mobile chat messages
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
International Journal of Web Based Communities
Communities on the road: fast triggering of interactive multimedia services
Multimedia Tools and Applications
An empirical evaluation of graphical usable interface on mobile chat
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Adaptation for enriching services taking into account mobile contextual features
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
Preserving location privacy for continuous queries on known route
ICISS'11 Proceedings of the 7th international conference on Information Systems Security
Guidelines for designing graphical user interfaces of mobile e-health communities
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
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How do users accept, and use, for a long period of time, location based services (LBS) on their mobile handsets? FriendZone, a suite of mobile Location-based Community Services has been launched. The services included Instant Messaging and Locator (IM&L), Location-based Chat, and Anonymous Instant Messaging (AIM), with supporting Privacy Management.A 21 month usage survey of more than 47,000 users, most of them young adults, followed by user interviews, is reported herein. The results indicate that AIM is the most popular and used service, more than IM&L, with lower use of Chat. The interviews showed that young adults are interested in immediate stimulations and therefore use AIM, which could lead them to face-to-face meetings. In addition, IM&L is limited to one carrier and hence is less attractive. Lastly, young adults using this service are more interested in sharing their location than in their privacy.