Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Component software: beyond object-oriented programming
Component software: beyond object-oriented programming
A Hierarchical Model for Object-Oriented Design Quality Assessment
IEEE Transactions on Software Engineering
Agile Software Development: Principles, Patterns, and Practices
Agile Software Development: Principles, Patterns, and Practices
Game Coding Complete
An architecture to easily produce adventure and movie games for the mobile scenario
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Smart composition of game objects using dependency injection
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Component based game development: a solution to escalating costs and expanding deadlines?
CBSE'07 Proceedings of the 10th international conference on Component-based software engineering
Software engineering research for computer games: A systematic review
Information and Software Technology
An empirical investigation on the reusability of design patterns and software packages
Journal of Systems and Software
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Component-Based Software Engineering (CBSE) focuses on the development of reusable components in order to enable their reuse in more systems, rather than only to be used to the original ones for which they have been implemented in the first place (i.e. development for reuse) and the development of new systems with reusable components (i.e. development with reuse). This paper aims at introducing a methodology for the extraction of candidate reusable software components from open source games. The extracted components have been empirically evaluated through a case study. Additionally, the component candidates that have been extracted are available for reuse through a web service.