Animated wrinkle maps

  • Authors:
  • Christopher Oat

  • Affiliations:
  • -

  • Venue:
  • ACM SIGGRAPH 2007 courses
  • Year:
  • 2007

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Abstract

An efficient method for rendering animated wrinkles on a human face is presented. This method allows an animator to independently blend multiple wrinkle maps across multiple regions of a textured mesh such as the female character shown in Figure 1. This method is both efficient in terms of computation as well as storage costs and is easily implemented in a real-time application using modern programmable graphics processors.