Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fitting Parameterized Three-Dimensional Models to Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animated deformations with radial basis functions
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
MPEG-4 Facial Animation: The Standard,Implementation and Applications
MPEG-4 Facial Animation: The Standard,Implementation and Applications
Estimating Coloured 3D Face Models from Single Images: An Example Based Approach
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
Robust Real-Time Face Detection
International Journal of Computer Vision
Implicit Meshes for Surface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape Registration in Implicit Spaces Using Information Theory and Free Form Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Approximate Labeling via Graph Cuts Based on Linear Programming
IEEE Transactions on Pattern Analysis and Machine Intelligence
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In this paper we present a novel approach for mimicking expressions in 3D from a monocular video sequence. To this end, first we construct a high resolution semantic mesh model through automatic global and local registration of a low resolution range data. Such a model is represented using predefined set of control points in a compact fashion, and animated using radial basis functions. In order to recover the 2D positions of the 3D control points in the observed sequence, we use cascade Adaboost-driven search. The search space is reduced through the use of predictive expression modeling. The optimal configuration of the Adaboost responses is determined using combinatorial linear programming which enforces the anthropometric nature of the model. Then the displacement can be reproduced on any version of the model, registered on another face. Our method doesn't require dense stereo estimation and can then produce realistic animations, using any 3D model. Promising experimental results demonstrate the potential of our approach.