Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fitting Parameterized Three-Dimensional Models to Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Closed-Form Solutions for Physically Based Shape Modeling and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Smoothing polyhedra using implicit algebraic splines
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface Parametrization and Curvature Measurement of Arbitrary 3-D Objects: Five Practical Methods
IEEE Transactions on Pattern Analysis and Machine Intelligence
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using Geometric Distance Fits for 3-D Object Modeling and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Regularized Bundle-Adjustment to Model Heads from Image Sequences without Calibration Data
International Journal of Computer Vision
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Smooth surface reconstruction from noisy range data
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Shape and Nonrigid Motion Estimation Through Physics-Based Synthesis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovery of Volumetric Object Descriptions From Laser Rangefinder Images
ECCV '90 Proceedings of the First European Conference on Computer Vision
Using Dirichlet Free Form Deformation to Fit Deformable Models to Noisy 3-D Data
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Warping as a Modelling Tool for CSG/Implicit Models
SMA '97 Proceedings of the 1997 International Conference on Shape Modeling and Applications (SMA '97)
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
A Maximum-Flow Formulation of the N-Camera Stereo Correspondence Problem
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Articulated Soft Objects for Multiview Shape and Motion Capture
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
Accurate face models from uncalibrated and Ill-Lit video sequences
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Fast PDE approach to surface reconstruction from large cloud of points
Computer Vision and Image Understanding
Model-assisted 3D face reconstruction from video
AMFG'07 Proceedings of the 3rd international conference on Analysis and modeling of faces and gestures
Expression mimicking: from 2D monocular sequences to 3D animations
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
IEEE Transactions on Image Processing
A low-cost projector-based hand-held flexible display system
Multimedia Tools and Applications
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Deformable 3D models can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit surfaces are widely accepted because they are simple to deform and render, but fitting them involves minimizing a nondifferentiable distance function. By contrast, implicit surfaces allow fitting by minimizing a differentiable algebraic distance, but are harder to meaningfully deform and render. Here, we propose a method that combines the strength of both approaches. It relies on a technique that can turn a completely arbitrary triangulated mesh, such as one taken from the Web, into an implicit surface that closely approximates it and can deform in tandem with it. This allows both automated algorithms to take advantage of the attractive properties of implicit surfaces for fitting purposes and people to use standard deformation tools they feel comfortable for interaction and animation purposes. We demonstrate the applicability of our technique to modeling the human upper-body, including face, neck, shoulders, and ears, from noisy stereo and silhouette data.