A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Deformation multi-tool combining existing deformation tools
Proceedings of the sixth ACM symposium on Solid modeling and applications
Hidden Markov Model Inversion for Audio-to-Visual Conversion in an MPEG-4 Facial Animation System
Journal of VLSI Signal Processing Systems
Real-Time Animation of Realistic Virtual Humans
IEEE Computer Graphics and Applications
Using Dirichlet Free Form Deformation to Fit Deformable Models to Noisy 3-D Data
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Generating 3D Virtual Populations from Pictures of a Few Individuals
WADS '99 Proceedings of the 6th International Workshop on Algorithms and Data Structures
Three Dimensional Model Adaptation and Tracking of a Human Face
ECMAST '99 Proceedings of the 4th European Conference on Multimedia Applications, Services and Techniques
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Modeling of Facial Expressions Using NURBS Curves
AMT '01 Proceedings of the 6th International Computer Science Conference on Active Media Technology
Accurate B-spline free-form deformation of polygonal objects
Journal of Graphics Tools
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Implicit Meshes for Surface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Sweepers: swept deformation defined by gesture
Graphical Models - Special issue on SMI 2004
Space deformations and their application to shape modeling
ACM SIGGRAPH 2006 Courses
Implicit Meshes for Effective Silhouette Handling
International Journal of Computer Vision
Design, implementation and evaluation of the Czech realistic audio-visual speech synthesis
Signal Processing - Special section: Multimodal human-computer interfaces
Simulating Virtual Humans in Networked Virtual Environments
Presence: Teleoperators and Virtual Environments
Surface Deformation Models for Nonrigid 3D Shape Recovery
IEEE Transactions on Pattern Analysis and Machine Intelligence
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Three-dimensional facial adaptation for MPEG-4 talking heads
EURASIP Journal on Applied Signal Processing
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
A survey of spatial deformation from a user-centered perspective
ACM Transactions on Graphics (TOG)
Education: Simulating tendon motion with axial mass-spring system
Computers and Graphics
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
A PDA based personalized 3D facial expression system
ICIC'06 Proceedings of the 2006 international conference on Intelligent computing: Part II
Pose-invariant 3D face reconstruction from a single image
ACM SIGGRAPH ASIA 2010 Sketches
A canonical face based virtual face modeling
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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We present a generalized method for free-form deformations that combines th e traditional free-form deformation model with techniques of scattered data interpolation based on Delaunay and Dirichlet/Voronoi diagrams. This technique offers many advantages over trad itional FFDs, including simple control of local deformations. It also keeps all the capabilities of FFD extensions, such as extended free-form deformations and direct FFDs. The deformation model has much potential for 3D modeling and animation. We choose to illustrate this with a non-trivial hum an simulation task: hand animation. We implement a multi-layer deformation model where DFFDs are use d to simulate the intermediate layer between the skeleton and the skin.