Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Taking advantage of image-based and geometry-based constraints to recover 3-D surfaces
Computer Vision and Image Understanding
Computer facial animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Automatic Analysis of Facial Expressions: The State of the Art
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing Action Units for Facial Expression Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
Acquiring Linear Subspaces for Face Recognition under Variable Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Active and Dynamic Information Fusion for Facial Expression Understanding from Image Sequences
IEEE Transactions on Pattern Analysis and Machine Intelligence
Nonparametric detectors based on m-interval partitioning
IEEE Transactions on Information Theory
A PDA based personalized 3D facial expression system
ICIC'06 Proceedings of the 2006 international conference on Intelligent computing: Part II
Hi-index | 0.00 |
The research presented here is to create 3D virtual face based on the canonical face model derived from a clustering method on facial feature points. The algorithm efficiently transforms feature points of the canonical face model into those of the new face model for input images without creating new face manually. By comparative experiments, we have shown both facial models generated by manually and automatically. In conclusion, both facial models are quite identical visually whereas efficiency is totally different.