Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Taking advantage of image-based and geometry-based constraints to recover 3-D surfaces
Computer Vision and Image Understanding
Computer facial animation
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
Image Processing, Analysis, and Machine Vision
Image Processing, Analysis, and Machine Vision
A canonical face based virtual face modeling
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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In this paper, we propose a novel method to create a personalized 3D face in PDA devices from two orthogonal images of users. The approach is useful for making a personalized 3D face keeping identical features of the face and efficient. The basic idea is to transform a canonical Korean male face to individualized ones standing for genuine features of the face by linear transforming filters in the PDA device. Moreover 6 universal facial expressions are simply created just by transformation of the contract values of 18 muscles in a PDA mobile device. Each expression is analyzed with respect to displacement of the feature points from those of the neutral face. Experimental results convey the proposed scheme is quite reliable and efficient with respect to similarity between pictures and the generated 3D face and running time.