Efficient and effective querying by image content
Journal of Intelligent Information Systems - Special issue: advances in visual information management systems
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Riddles of Murecine: The Role of Anthropological Research by Images and Visual Computing
MDIC '01 Proceedings of the Second International Workshop on Multimedia Databases and Image Communication
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
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This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well established "landmark based reconstruction technique", relies on craniometrical analysis and content based image retrieval technology to achieve a more ethnically faithful reproduction of main facial features respect to other methods based uniquely on very large scale statistical data. It also tries to address the problem of a plausible reproduction of important physiognomic features (such as eyes, nose, lips, ears and hairs) which simply can't be inferred from the skull. The facial reconstruction of a female subject found in the archaeological site of Murecine (Pompei) who found death during the volcanic eruption in 79 a. C. is presented as a case study.