3D face reconstruction from skull aimed to archaeological applications. the site of murecine: a case study

  • Authors:
  • A. F. Abate;M. Nappi;S. Ricciardi;G. Sabatino

  • Affiliations:
  • Dipartimento di Matematica ed Informatica, Universitá di Salerno, Italy;Dipartimento di Matematica ed Informatica, Universitá di Salerno, Italy;Dipartimento di Matematica ed Informatica, Universitá di Salerno, Italy;Dipartimento di Matematica ed Informatica, Universitá di Salerno, Italy

  • Venue:
  • VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • Year:
  • 2004

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Abstract

This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well established "landmark based reconstruction technique", relies on craniometrical analysis and content based image retrieval technology to achieve a more ethnically faithful reproduction of main facial features respect to other methods based uniquely on very large scale statistical data. It also tries to address the problem of a plausible reproduction of important physiognomic features (such as eyes, nose, lips, ears and hairs) which simply can't be inferred from the skull. The facial reconstruction of a female subject found in the archaeological site of Murecine (Pompei) who found death during the volcanic eruption in 79 a. C. is presented as a case study.